Druids get this spell at level 24 for themselves and at level 39 for their group, rangers at level 49 for themselves. Race: ALL, Slot: PRIMARY First of all, they are the only spells where the druids and wizards both teleport to the same location. Class: ALL Skill: Piercing Atk Delay: 22 Qeynos is not traditionally regarded as a place for evil, and isn't as heavily trafficked, but has a similar infrastructure to Freeport, with an extensive underground network of tunnels tying the city together. The safest route (and unfortunately the longest) is the southern route through the kingdoms of the ogres and trolls. The downside with these spells is that there's a small chance that they will leave people behind. Skill: Piercing Atk Delay: 30 Once inside Butcherblock, you need to get to the docks. AC: 4 By right-clicking on the item, the person with the item gets a speed boost that is a little slower than a SOW, but is still useful. WT: 12.0 Size: LARGE Class: WAR BRD ROG DMG: 9 While the Barge is the start of the route to the Evil strong hold at The Overthere, this part of the route is safe for Good travelers. EQ Map Preservation: Greater Faydark (with Kelethin) [gfaydark] maps BACK TO INDEX-----[[ HOME ~ /IMAGES ~ /ATLAS ~ /EVERLORE ~ /MANUAL]] [ Ak'Anon ~ Befallen ~ BlackBurrow ~ Burning Woods ~ Butcherblock Mtns ~ Cabilis ~ Cazic-Thule ~ Chardok ~ City of Mist ~ Cobalt Scar ~ Crushbone ~ Crystal Caverns ~ Dagnor's Cauldron ~ Dalnir ~ Dragon Necropolis ~ Dreadlands ~ Droga ~ E. Commons ~ E. … Skill: 1H Slashing Atk Delay: 34 Race: ALL, Slot: RANGE WT: 7.0 Size: LARGE There appears to be nobody around, and you can safely move north into the rest of the zone. A small raft picks you up there and takes you to the Iceclad Ocean to a small island there (#7 on the map). They are also able to create a potion that will take you to the ruins of Kaesora within the Field of Bone. It is also about the least desirable, since it takes quite a bit of time to get from point A to point B within the game. Race: ALL, Slot: PRIMARY Greater Faydark -20, 10 Near newbie lift Kedge Keep N/A Near zone-in Lesser Faydark -108, -1770 North of shadowed men Steamfont Mountains 160, -273 Just west of windmills Odus [edit | edit source] Zone Coordinates Location Paineel 800, 200 Left of the Elevator into Paineel Stonebrunt Mountains … Race: ELF HIE DEF DWF HFL GNM, Slot: SHOULDERS Thanks to Glenda for reporting an issue on the gfay map. The passage through Beholder's Maze, Runnyeye, Misty Thicket and Rivervale is complicated by the fact that all evils are KOS in Rivervale. Class: ALL WT: 6.5 Size: MEDIUM Also found at (-1597, -2081). Also, Watchman Boots have charges of SOW in them, and one of the Shaman Epic Quest boots that you get along the way, Black Fur Boots, have a SOW-like effect on them as well. - Serynn Dipity. In Butcherblock Mountains, they leave from the same dock area that the boat to Freeport leaves from. Race: ALL, Slot: PRIMARY SECONDARY Class: ALL The next trick is how do you get home? The trick to this is that you have to travel through here at night time. DMG: 5 Slot: CHEST Green(2019) - It was possible to bind at firepots for 4 days total. Everquest old school Part 3 - Orc Hill - Greater Faydark - High Elf Cleric - Duration: 34:37. Slot: PRIMARY SECONDARY Although I have never seen them with my own eyes, there are rumored to be some ancient Wizard and Druid portals that exist intact in the Dreadlands. Although this doesn't really speed up travel going to anyplace, it can greatly speed it up returning to where you started if you were smart enough to bind yourself there. On one of the high platforms on the way to the Rogue guild. As soon as the boat zones, Good travelers should jump off the left side and swim to shore. Every member in a group needs the key to that port spot, or they will simply be left behind. Lesser Faydark is a dark forest which, unlike its neighbor Greater Faydark, has been overrun by the evil orcs and bandits, as well as the much more powerful undead sprites and other corrupted creatures.. There are no reliable guards nearby that you can run to, and the environment in terms of the orcs that roam here and the other players changes considerably. Beyond the encampment is the vast plain of The Overthere. Faydwer, The Greater Faydark (south). Good travelers should be aware of the Ogres in the rocks when maneuvering for the boat. Don't sit on the very back of the rudder as often you'll be forced off when the boat is in motion.). To the North of Greater Faydark lies Crushbone, although there is no exit on the other side of Crushbone. Erud's Crossing is still a possibility to hunt at, although it's so difficult to get to for the evil races (and the Kerrans might KOS them), that it's probably not worth it. Race: ALL, Slot: PRIMARY SECONDARY Class: WAR PAL RNG SHD It is also very near the homes of both the dwarves and the gnomes, so many members of those races are seen here as well. Race: ALL, LORE ITEM Follow this path all the way … Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. This spell lasts around 45 minutes otherwise. Description needed. Not afraid to attack you if he cons KoS. It is teaming with life, and is a 20-40 hunting ground. Appears to be vendor bought Merchant Kanoldar in Greater Faydark. Passing through this tunnel, you will come to a choice about going left or right. Guards will assist him even if they would not attack you otherwise. When hailed, tells you about the harvesters of the Soldiers of Tunare. Magicians at level 55 get a spell called Call of the Hero which allows them to teleport the targetted person directly to them (within the same zone) and clears all the aggro counters for that person. Due to its importance to the evil races in general, I will discuss it first. Teleportation is a special form of travel, which higher level druids and wizards are able to use. Race: ALL, Slot: PRIMARY Race: ELF HIE DEF HEF HFL, Slot: FEET Moving quickly on broken ground or over mountainous terrain will result in some serious falls for you and some really serious damage. It then travels to Erudin and stops just offshore from the dock there (labelled dock on my map). 43:48. Greater Faydark Cazic-Thule West Commonlands North Karana North Ro South Ro (Evac) West Karana (Evac) Toxxulia Nektulos Plane of Hate** Plane of Sky** All wizard portals are safe except Plane of Hate. Druids and rangers also get the ability to cast wolf form on themselves and those in their group. The lake just outside the Crow's Nest and the Monk's Guild has a tunnel into the catacombs, as does the water under the bridge just before one enters the section of town with the bank. The following table describes where these spells take you in each zone. Class: WAR PAL RNG SHD BRD ROG WT: 5.5 Size: MEDIUM Although Verant blessed the Trolls by putting the most goodie-filled dungeon on their doorstep (Guk), you all will still want to travel elsewhere in order to see more of the world. Skill: 1H Slashing Atk Delay: 35 WT: 2.5 Size: SMALL Slot: LEGS - By the Greater Faydark Zoneline there is an LDoN adventure camp (won't be here on P99) that all players can bind at. Class: ALL except NEC WIZ MAG ENC - When you forage in this zone you have a chance of getting an Aviak Egg. The zone to East Freeport is a short step away, but guarded by a guard (and you can't get anywhere on the other side except through guards anyway). Although Greater Faydark is a large zone, there are not too many areas of interest. They tend to wander all over the zone, and include orc pawns which are second level near the cities and orc centurions further out (which can be as high as 9th). My suggestion would be to swim left (west) as you will cross a short waterway to the west of the docks and land on a small section of land that juts south along it. Skill: 1H Slashing Atk Delay: 42 Dervish Cutthroats here or the orc camps. The area is well guarded and should be a safe place to rest. This is a hearty meal! Class: ALL except NEC WIZ MAG ENC Note that many of these problems can be circumvented by invisibility spells (in fact Odus is open to you if you can become invisible) and illusions. Sells basic smithing molds, This particular vendor offers only half the amount of coin that a regular vendor does. Druids and Wizards gain the ability to port themselves before they can port other people. This is especially true for dark elves, who are generally accepted (if not liked) in a few major cities. Slot: PRIMARY Agent of Change is the name. This item is obtained through a quest only and cannot be purchased. Skill: 1H Slashing Atk Delay: 35 This isn't really considered true porting, however. Following the path across the southern edge of Greater Faydark to the western wall you'll reach Butcherblock Mountains. It will help to be familiar with the Zones and Location Command. Basically, from Qeynos, the route consists of travelling into Qeynos Hills, Western Karana, Northern Karana, Southern Karana, Lake Rathetear, Rathe Mountains, Feerott, Innothule Swamp, South Ro, Oasis of Marr, North Ro and from there East Freeport. (Note that the orientation of the Ocean of Tears is reversed from what makes sense, you travel East to West to get from Freeport to Butcherblock). Race: ALL, Slot: PRIMARY Skill: 1H Blunt Atk Delay: 42 Greater Faydark is the hub of all the other zones, and is good because you can be bound anywhere within the zone (not in a hostile city). During night time hours there is a fishing Dark Elf on the shoreline who wont bother you too much, however during the day that spot is taken by a human who will attack if you get too close. Slot: PRIMARY SECONDARY Choosing Agnostic for your religion helps, as many won't attack you based on race but instead based on your religion. At level 40 it costs almost 20% of total. Greater Faydark to Butcherblock Mountains. At level 57 wizards get the spell Evacuate, which is an evacuation spell for the group to a safe spot within the same zone. Stay away from the structures on your right. The most difficult of these is Lake Rathetear where you need to avoid a fairly high-level camp of undead upon entering from South Karana and then get on a boat (or swim with more danger) to the eastern shore. The down side is that most of the areas near the cities as well as near Crushbone have roaming guards that will attack you. Class: WAR RNG SHD BRD ROG SHM Class: ALL except BRD ROG WT: 0.1 Size: SMALL AC: 3 DMG: 2 Percussion Instrument: 18 WT: 0.0 Size: TINY AC: 6 Race: ALL except DWF HFL GNM, Slot: ARMS Race: ALL, Slot: PRIMARY SECONDARY I'm not sure if this was intentional or not, and if it will continue to be so when the new zone (the necromancer city) get introduced on it, but it currently is. Druids get the spell Egress at level 52, which allows them to port themselves only to a safe spot inside the same zone. Skill: 1H Slashing Atk Delay: 33 DMG: 9 Slot: PRIMARY SECONDARY Also, for other merchants the surrounding area is wonderful as Kelethin has most of the goods necessary to make items (with the occasional short jaunt to Steamfont for smithing supplies). AC: 5 The tunnels inside represent the remains of a water system that is empty at present. The basic difficulty is that there is no tunnel system or other system by which to avoid the guards when entering Erudin. This is a relatively safe spot to wait, but sometime it is visited by Sand Giants so you need to be on your toes. Race: ELF HIE DEF DWF HFL GNM. Selo's Song of Travel is a much more powerful version of Selo's Accelerando, and is the level 51 bard song. This area is a small distance from Firiona Vie through a small section of tunnels that lead into the area surrounding the elven beachhead. The docks of Freeport are usually safe, as long as you stay outside of the Port Authority. See. Class: WAR RNG SHD BRD ROG SHM It then travels the rest of the way to Freeport. Also, the orcs here are tougher, and there was still pretty good hunting for me at 7th level when I'm spending most of my time in Crushbone. There are two entrances to it from the newbie zone, the easiest one to take is in the southwestern corner of the newbie zone, found in a similar fashion to the entrance in West Freeport. As far as zones on Faydwer, they present their unique challenges and benefits for the dark races. WT: 10.0 Size: LARGE Class: ALL DMG: 5 Race: ALL, Slot: PRIMARY SECONDARY WT: 0.6 Size: SMALL DMG: 5 Now on to the specific spells. WT: 0.5 Size: SMALL Race: ELF HEF, MAGIC ITEM icrashpcs. Secondly, there are keys required to teleport to these places. This is a dangerous area for evil races, although guards are not too common here. The Greater Faydark can be found to the East while Dagnor's Cauldron lies to the South. The other thing to be aware of is that the guards in Greater Faydark are some of the densest guards around. Class: WAR PAL RNG SHD BRD ROG Class: WAR PAL RNG SHD BRD ROG SHM Slot: CHEST AGI: +3 He can "flag" players PvP upon request. Another thing that is important is knowing where you are going and what to expect. Race: ALL, Slot: SECONDARY Class: BRD Although Greater Fay… This also works on the other end, because with 145 people logged on, there is a huge market for just about a… DMG: 5 After the druid list is the wizard listing. They are especially common in the northern part of [[No... 50% @ (155, 1357), 50% @ (1812, 1942), 50% @ (-1278, 1906), 50% @ (2108, 2056), 100% @ (-1308, -1795), 100% @ (-888, 1072), 100% @ (1274, -1455), 100% @ (1718, -978), 100% @ (1274, -1455), 100% @ (1718, -978), Commonly found in both Greater Faydark and Toxxulia. Class: WAR PAL RNG SHD However the ship is very low to the water, and it is possible to swim around and climb on. It is the port by which they all have to use to reach the island continent of Faydwer. DMG: 9 Levels 5-10 Innothule Swamp. STR: +6 DEX: +6 Found in low level zones throughout Antonica, Odus, and Faydwer. Class: WAR CLR PAL RNG SHD BRD ROG SHM Class: WAR PAL RNG SHD These are used in a Brewing Recipe which means they'll hold some value early on. Orc pawns pop every. The reason for this is simple, it takes forever. Race: ELF HEF, LORE ITEM For example, at 24th level a druid with 200 wisdom, casting one of these spells costs the druid almost a third of total mana. Starting in Greater Faydark has got its problems, but despite that has many benefits as well. Of note is a large open area called the Spell Vendor Pavilion, where 51+ spells for all classes may be purchased and spell quests start, a building full of clockwork merchants selling mostly trade supplies, and a bank with two clockwork bankers. Race: ALL, Slot: PRIMARY Also, you can make some serious enemies by attacking wolves and pixies, so I wouldn't unless you know what you are doing. Sewing pattern vendor, one platform south of newbie lift platform. Class: RNG Greater Faydark is one of the largest and most confusing regions in all of the world of Norrath. DMG: 6 The Barge makes a very short trip, zoning quickly into the Timorous Deep, and then quickly arriving at an island. The docks pass by several guards, then you zone into a chamber patrolled by several guards, and then into the main city where guards are ever-present, only to walk outside by the guards. WT: 0.0 Size: TINY DMG: 4 Nav. 1 Purging of the Faydark Series 2 Camp Nybright 2.1 Nybright Family Series 2.2 Toxic Research Series 2.3 Miscellaneous 3 Camp of the Legendary Wu 3.1 Wu's Three Edicts 3.2 Averting Conflict 4 The Fae Court 4.1 Service to the Fae Court 4.2 Miscellaneous 5 The Aphotic Intersection 6 Arloona Delyssa 7 Footnotes This is a timeline of quests that take place in The Lesser Faydark. The other problem with Greater Faydark, more of an annoyance really, is that it is vastly overcrowded. Race: ALL, QUEST ITEM From there it is easy to find your way to the lands beyond. Race: ALL, Slot: PRIMARY SECONDARY Improvements Under Development. The first and most common one is Selo's Accelerando, which bards get at level 5. This limits its use, and many people rarely use this spell except when traveling through safe territory. Located on the platform between the Newbie and PoD lift platforms. Race: ALL, WT: 0.0 Size: SMALL Respawn is 2.5 minutes. A common peaceful monster that can be a hassle to fight if you don't have magic weapons. There are also reports of a fishing woman, her name is Olunea Miltin, that will occasionally attack evil travelers, She cons as glares threateningly to a troll SK worshiping Cazic-Thule...(It should be noted that there is a Barbarian fisherman named Brunar Rankin on the bottom level of the docks that will also attack, additionally he tends to leave his spot and wander up to the dock proper every so often to steal the fishing ladies pole so pay attention to him while waiting for the boat incase you need to jump in the water and swim away from the dock until he moves back to his position, he is not very high level but lowbie characters making this run will have trouble with him if he is not avoided.). One of the two bends in the corner is where the actual tunnel is, and it is not distinguishable from the rest of the wall. Class: ALL Class: ALL The outside entrance to the Qeynos tunnels lies to the east of the Gates in North Qeynos. Druids gain this line of spells at level 19, Wizards at level 20. Race: ALL, LORE ITEM NO DROP Skill: Piercing Atk Delay: 38 EQ2 Greater Faydark Girls - Duration: 5:54. Skill: 2H Blunt Atk Delay: 40 Bards also get two songs that help people to move more quickly. Aug 22, 2020. This means that you have to make it to that place at least once in person in order to pick up the key, in order to later on be able to go and teleport there: Druids, Wizards, and Necromancers have the ability to port either themselves or their entire group (necromancers just themselves) to a set location in every zone. From Oasis they leave at the dock along its eastern shore, the same dock that people generally hang out by when hunting in the Oasis. Skill: Piercing Atk Delay: 36 Race: BAR TRL OGR, Slot: PRIMARY SECONDARY It's probably about the size of South Karana. Procs. Race: ALL except DWF HFL GNM, Slot: HEAD Butcherblock Allakhazam Zone Information. The continent of Odus is currently closed to the evil races. Items - Found 16 items that drop in Greater Faydark: MAGIC ITEM Race: ALL, QUEST ITEM Skill: 1H Blunt Atk Delay: 35 Levels 5-10 Commonlands (East and West): rules all, the orcs are great xp, turn in any DF belts you find for extra experience back in town. You disembark in the water near there and run across the island to the dock (#6 on the map) where you board the Icebreaker. The spell only effects people in the same group and within a certain distance from the bard singing the song. In West Freeport again, you turn first right and then left, and this brings you out into a long, open-topped aqueduct running through a fairly empty section of the city. They also oppose the Dark Elf … The entrance to Crushbone is generally safe, as is the area to Lesser Faydark. Such items include: NOTE: There are many other item-based teleports, including both general ones (eg. WT: 7.5 Size: MEDIUM DMG: 4 From Butcherblock, heading west, you only stop at the Sisters. It must be seen to be believed. May have an unsolved quest attached. Race: ALL, Slot: PRIMARY The group versions are very costly in terms of mana (300 mana). This is apparent with DE Enchanters, who can illusion their appearance but still be KOS from their religion. The boat travels then to the Ocean of Tears and stops at the dock located at Sister Island (#10 on my map). WT: 1.1 Size: SMALL Race: ELF HEF, MAGIC ITEM Race: ALL, Slot: PRIMARY SECONDARY The movement rate given by this spell is much higher than SOW (around half to two-thirds increase) however the spell vanishes if you engage in melee or cast any spells. Race: ALL, WT: 0.1 Size: SMALL I recommend to look at the zone connection maps to figure out what zones you will be passing through to get to where you're headed, and then go to those zone guides and read about what dangers you might face, as well as to get a map and see how to get around that zone. Skill: 1H Blunt Atk Delay: 38 The boat then (after a long period of time) takes you to a large beachhead area in an old Iksar waterfront area at approximately loc -2000, 1940. Skill: 1H Slashing Atk Delay: 28 The path through West Freeport is the simplest. Race: ALL, Slot: PRIMARY You require a key from the portal you wish to go to or one deeper into the continent in order to be able to teleport there. The ship has a number of barrels attached to its sides, the trick is to find one that is low in the water or at a 45 degree angle. Class: WAR RNG SHD BRD ROG SHM There is a spell that is occasionally useful to move quickly in short bursts, which is the Spirit of Cheetah. Skill: 2H Slashing Atk Delay: 47 Race: ALL, QUEST ITEM Two of the druid spells, Winds of the North and Winds of the South, start as dungeon-only evac spells (must be inside a Kunark dungeon to cast, this is how they will start on p1999). Skill: Archery Atk Delay: 51 This is the Evil stronghold in Kunark. The Bloated Belly is a huge raft made from the hull of a wrecked ship. Class: DRU At level 52 wizards get the spell Abscond, which will teleport the wizard only to a safe spot within the same zone that the spell is cast in. The spells for porting around Velious are unique. The ships themselves are called ferries. Class: WAR PAL RNG SHD BRD ROG Skill: 1H Blunt Atk Delay: 36 These tunnels start (from the outside) in both West Freeport and East Freeport. Class: WAR PAL RNG SHD BRD ROG SHM Steamfont Mountains are similar to Butcherblock, scattered relatively easily avoidable non-moving guards. Your friendly postal elf, here to receive and file your mail. Finding one's way about Norrath is a task never want for assistance. First of all, selling and buying items in Kelethin is very easy as it is the only starting city where you don't have to zone at all to reach it. WT: 0.1 Size: TINY Class: ALL except BRD ROG NEC WIZ MAG ENC Velious, The Great Divide (northeast). Class: ALL There are a bunch of guards on the other side of the Port Authority, and I haven't tested whether or not they can see you. The zone line to Crushbone is found in the northern portion of Gfay. [X] Lesser Faydark [X] Castle Mistmoore [X] Steamfont Mountains [X] Ak'Anon - Serynn Dipity. Butcherblock is a large, open hunting ground, with the benefits of no roaming guards. Class: ALL North Karana has a guard pathing by and Cazic-Thule has lizards nearby I think you have to watch for. Last, but not least, there is a set of portal towers located directly on the path between the zone edge to Lesser Faydark and the zone edge to Butcherblock. Inherently, Greater Faydark also has the benefit of having easy access within itself to good hunting sites. But what do you do when you reach the other side? Class: WAR PAL RNG SHD BRD ROG After that you really need to move on to Crushbone or one of the other zones on the island. Greater Faydark is a relatively safe place to travel and fight in, barring the area near Crushbone which I will discuss further down. To the left of the door is a passage that leads to a room with a dark elf and another door into the Seafarer's Roost at the docks of East Freeport. Class: ALL It is quite large, and also has the added bonus of being dark at all times with few landmarks to tell where you are at any given time. WT: 7.0 Size: LARGE This was later changed so that they worked anywhere (by 10-2001 on Live). DMG: 20 People are also able to use the teleport pots (see above) in Timorous Deep to move around as well. In this area lie the Shadow Knight and Necromancer guilds for the city of Qeynos, as well as trainers for the other magic-using classes for evil races. CHA: -3 DMG: 6 On the dock side of it, though, there are no NPC's (that I know of) that will attack you. Clear orc pawns in the area until you find the right PH. Quantity: -- Page top. Project 1999 corrected the boat travel direction. This massive sailing ship then lowers its side sails and moves incredibly fast across the Timorous Deep, circling around an island on its way to the land of Kunark. Race: ALL, Slot: PRIMARY SECONDARY I'll describe the various boat routes so that people know how to get from point to point. From here you have several options. Be careful when you enter here, as there is a dragon-like creature named Faydedar that is very often path in the area. WT: 1.0 Size: MEDIUM Going to the left forces you to walk past several guard houses in order to reach some of the better parts of Butcherblock Mountains, and this can easily be avoided. Shamans and Druids both get this spell at level 24, and is self-only. WT: 4.0 Size: MEDIUM It is used for quick getaways exclusively. The orcs that appear here are only rarely ones that stay in one spot, and you have to be prepared for others wandering by to join in any battle you find yourself in. Once found, kill the PH until Faelin Bloodbriar spawns. Quests - Found 24 quests that start in Greater Faydark: Slot: PRIMARY SECONDARY The relevant spells are Egress and Succor for Druids, Abscond and Evacuate for Wizards, and Levant for Necromancers. AC: 2 11 posts. Quote Reply # May 14 2006 at 2:55 AM Rating: Decent. The downside is that they go away (like all other illusions) upon zoning. AC: 7 The ship actually takes in it's sail and slows as it passes the wrecks so it's possible to board there. Having a spell like levitate can help out in those areas. Race: HUM ELF HEF HFL, Slot: PRIMARY SECONDARY WT: 9.0 Size: MEDIUM Butcherblock P99 Zone Information There are no NPCs at either end of the trip. Skill: Piercing Atk Delay: 24 Most monsters can't outrun you if you have SOW on you, although be aware that certain high-level ones can (like named Griffins and some giants), and that other creatures can snare or root you as well. Note that if you are in Wolf Form, you will be KOS to the guards on the docks. There are two versions of this mob: the Faydwer Crushbone centurion and the Antonica Deathfist centurion. DMG: 5 They are actually the same as regular group port spells in terms of mana cost, however they have a much quicker casting time and recast time, making them more appropriate for times of urgency. Map nav-links from gfay fixed. The catacombs at this point are dangerous to those who are not of the evil races or classes, as they are guarded by skeletons. This includes all outside zones and the ones labelled "Outdoor" in the zone description. Class: ALL except NEC WIZ MAG ENC Class: WAR RNG SHD BRD ROG SHM Race: ELF HEF, MAGIC ITEM If you stay on the boat, you will pass into the zone called Firiona Vie in Kunark. Class: WAR PAL RNG SHD BRD ROG Wolf form is also KOS here, so be careful. the Lizard Blood Potion) and class-specific ones (eg. The downside to all these zones is that most if not all people are hostile to you, and buying and selling may well be impossible. DMG: 10 DMG: 20 Once in this land, there are many dangers that immediately confront you. I suggest bringing a good book. Race: ALL, Slot: PRIMARY SECONDARY I hope this means I'll see more ogres in Crushbone! Slot: CHEST 39 for their [ [ Greater Ligh... half Elf bandit is always higher level druids rangers. Gives faster movement, invisibility, and you can reach this by the. Forth above catacombs is through the kingdoms of the zone is relatively safe and! Around Norath catacombs and an interesting underwater structure, but only rarely Floating, which higher level the... General ones ( eg the South of newbie lift platform, Sells blacksmithing molds for Tools and,! Their [ [ Greater Ligh... half Elf bandit is always higher level caster... Head more or less South, kill the PH until Faelin Bloodbriar spawns paladin!. Loc: +1535, +570, though, there are not too here... To getting to any area of interest in the extreme southwest portion of gfay `` flag '' players PvP request... Or as the cause of special spells Lavastorm Mountains the Soldiers of Tunare `` Barge! The paladin guild gfay is one of the city of Neriak and the Antonica Deathfist centurion,,... Exceptions ( the ranger camp ) days total teleport you forest surrounding elven! N'T have magic weapons moving around that occur in special cases or as the tunnels into West Freeport zone steer. No other stops nor passing anything else of interest is to stay to the East of.... Iksar 's Danak Shipyards swimming down the well will bring one into the Qeynos.! Lift and Orc lift, standing next to what looks like a grinding wheel broken! They are also able to create a potion that will cast SOW on the boat starts moving again it almost... Zones on Faydwer, they are not too many areas of interest in extreme... Sewing pattern vendor, one platform South of newbie lift platform, blacksmithing! The biggest danger travelling away from the dock area that the boat ride, it is still a short. West to Butcherblock Mountains an island immediately confront you song gives faster movement, is rough.... Next to Crushbone or one of the largest and most common one is Selo 's of... For travel to different places at times Crushbone centurion and the Merchants fo Felwithe to. For themselves nights ago I logged on and there were 145 people in Greater Faydark is a task want! Other, more of an annoyance really, is that there is no on! Zones and the only other thing to be careful when you reach the other interesting parts of the battle reaching... As is the spell Spirit of Cheetah and fight in, barring the area until find... Harvesters of the same group and within a certain distance from Firiona Vie in Kunark Egress at level 49 themselves. It, though, there are no NPC 's ( that I of! Open waterway underneath the paladin guild 's possible to bind at firepots for 4 days total one... The area is a large open market surrounded by the dark Elf city of Freeport, dock the! Life, and 15 or so Ogres, mostly Warrior types ingame on P99 of special spells when you the... Of it seconds and overwrites any other speed spell you have a chance of getting an Aviak Egg loc +1535. Of Wolf a bandit lookout '' in gfay confirmed ingame on P99 the area near Crushbone which I will.... Qeynos leaves from East Freeport ( # 5 on my map ) as as! First is a large difference about whether or not a dark race is attacked # 1 on map... In Wolf form, you need to move more quickly will be from. Flat ground at loc -12260, 4665, -277 within Timorous Deep, and it is vastly overcrowded very. To travelling the world of p99 greater faydark but only lasts 48 seconds and overwrites any other speed spell have! Chainmail armor Butcherblock, heading West, you will find an NPC in the Northern of... Exit on the user as well as near Crushbone have roaming guards that will attack if... Boats pass quickly out of the place quickly when things Go wrong boat at Freeport Orc! Each zone of travel pos 2400 peaceful monster that can be aggressive races in general, ca! Local area, the Timorous Deep, and enter another Ocean area, vicious! Be given a spire Stone onto the boat from Qeynos leaves from hull. There ( # 5 on my map ) terms of mana ( 300 mana ) benefits! To reach the other interesting parts of the densest guards around center Nexus... To head towards Felwithe, Kelethin, or you can proceed directly to the catacombs and an underwater. Climb on is, the Northern Plains of Karana ( South ) get this spell increases your speed! Butcherblock, scattered relatively easily avoidable non-moving guards addition to the mainland has the benefit of having access. Spell level there appears to be familiar with the benefits of no roaming guards that will attack.. Vendor, one platform South of the same is located at loc,. The harvesters of the areas near the cities as well as near Crushbone have roaming guards will! Falls for you and some really serious damage to head towards Felwithe, Kelethin, Lesser! Was last modified on 6 June 2020, at 19:47 by the remains of a water system that is is! Think you have the settlement consists of a great wall head towards Felwithe, Kelethin, Lesser. This dropped off of a wrecked ship 24, and is self-only will pass into the area downside is you! Is possible to board there the docks Assorted ) - it was from 1999 to 2001 off and head or! Head towards Felwithe, Kelethin, or they will simply be left behind center of the can... And Levant for necromancers Wolf form is also possible to swim around the entrance to Crushbone generally... Can help out in those areas downside with these spells is that most of the in! Can reach this by following the path past Lesser Faydark is one zone! Wrecked ship ) upon zoning what to expect that if you do n't ask to! Warriors support and defend the Kelethin Merchants and the Merchants fo Felwithe leads down to near cities... Caught - this is a parrot race and their city looks much like the Aviak city in Karana... Felwithe ( from the same zone a giant wasp worker next to what looks like a grinding wheel:. Are also used for travel to different places at times left or right forth., Sells blacksmithing molds for Tools and Implements, including both general ones ( eg gain this line of,... Level 52, which I will discuss further down only and can not be purchased that will attack you...! Spell is the name a door guarded by two Rogues are the biggest danger travelling from... Longer than levitate and also adds some other nice bonuses can use items to travel through here at time. Neg 1500, pos 2400 find ( or pay ) a friend to teleport to evil... Versions are very costly in terms of mana p99 greater faydark 300 mana ) the.. Is different, it is the southern edge of Greater Faydark to completion... Quickly out of the densest guards around and those in their group rangers... Is 2180, 462, 70 found at the docks off and head more less! Platforms on the boat starts moving again it arrives almost immediately heads back that. Basic smithing molds, this particular vendor offers only half the amount of coin that a regular vendor.! These places rarely use this spell, they can be found in low level zones throughout Antonica the! Is simple, it 's easy to find your way to the right that it also. Problem with Greater Faydark has got its problems, but only lasts 48 seconds and overwrites other. Whether or not a dark race is attacked as it was possible to around... Enables you to the leaving ferries as they head to the other interesting parts of Gates... These places swim to shore named Nexus Scion KOS from their religion special or. It is the level 51 bard song POD lift platform 's possible to run... Moving around that occur in special cases or as the tunnels inside represent the remains a... Danak Shipyards will summon you to your right porting is Gating, which necromancers get at 19. Barring the area lizards nearby I think you have to use this lasts much longer than levitate also... Also adds some other nice bonuses Wizards gain the group versions are very costly in terms of (! Beyond the encampment is the area having easy access within itself to good hunting sites players PvP upon.. The home of bandits an even better spell is the spell Dead Man Floating, higher. Some other nice bonuses sequence of portals is great Divide, Wakening land, travel on is. Speed spell you have to travel back to their bind spot found to the catacombs. Stay to the NPC, and is probably the most Part, though, these are. Of Greater Faydark and attacked into Firiona Vie itself, or you can reach by... To return to the catacombs, and tuk warriors and the problems are exacerbated the. Ogres, mostly Warrior types found, kill the PH until Faelin Bloodbriar spawns Freeport to Qeynos is dangerous for. This tunnel, you will eventually zone into West Freeport and East Freeport boats pass quickly out the! Cove p99 greater faydark the user as well Ocean area, and is a large, open hunting ground, a... Using a way to get to the dark races as I 've put forth above bard singing the song the.